Creepy Outfit Lab [TH Project research]
Inspired by 90's Japanese culture, science fiction and artificial intelligence, London designer Xiuxuan Li rethinked the role of human clothing opening new opportunities of cover and showing its alternative (or possible) future.
"Fashion is and always will be one of the main criteria to judge about the level of society technologies in a particular historical period. Since ancient times, the ancient people made amulets made of precious stones or bone necklaces not only for the establishment of social status or meet the basic aesthetic needs, but also to show the level of development of their instruments. In today's world, fashion has become part of the technology, the best means of communication between the laboratory and everyday life."
Until recently, Li anonymously presented their works at the underground, university London design and fashion areas, shifting the emphasis from the appearance of the clothing in its shape and contours, establishing a Studio, with a sonorous name of which is firmly associated futuristic and creepy character of his experiments, – Creepy Outfit Lab. His project called "the Process" about time and space, and how to use clothes for expressing the time period, how interact space and the user, clothing and media.
"It all started with my childhood memories. There was a time when I went crazy with sets of plastic models and toys-robots like transformers and Gundam, buying them under the impression from television shows and anime. But when I opened the set, I realized that the most attractive feature of these toys is the process of their assembly, interactions and transformation, the experience of playing with them."
Li brings experience of simple plastic figures research in the creation of garments, finding the resemblance between design features and functions of robotic toys. So he expressed 4 basic principles in creating his collection:

– Reconstructed form:

To achieve different sizes, shapes, features (APTX-4869 skinny trouser, APTX-4872 short long trousers etc.);

– Ability to transform:


Fully (LX-78-2 trucker jacket, LX-06-F hoodie tunic) or partially (MSM-01 shirt, WOTW-01,02 mobile suit, APTX-4871 trouser), single or group (WOTW-04 parka, WOTW-MRK knit);

– Human simulation:

Uniforms, simulating human figures: the joints, the skull, the spine (WOTW-01,02 MOBILE SUIT, etc.);

– Identity:

Inspired by heraldry and soldiers/technic signs since the WWII, to create a tech terrifying image using the abundance of symbols and identifiers.

Almost the entire collection created mostly from synthetic fabrics (nylon, Kevlar, polyester), opposition to the abundance of traditional materials in dominant fashion.

Xiuxuan Li shares his vision of how it could alternative future clothing look: in addition to modular forms and reconstructed sizes, it is partially or completely copies the look and contour of its media. Such vision may seem only like an utopian fantasy, but in reality this is a real prospect where humanity is slowly moving: everywhere develop technologically advanced and smart materials, improves exoskeletons, creates robotic-prostheses, already changing the appearance of people and their skin. Future is uncertain, but Li showed us by this experiment, to what paradigm can develop the industry and fashion/design culture tomorrow.

Authorship: Ruslan Khabibulov [TECHUNTER].
Sources: Creepy Outfit Lab, Onegmag.